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Taking the risk of destabilizing the players by his exploration of verticality or circuits without circumscribed routes, he passes Mario Kart 64 for a slightly wise pupil. We came up with the idea of piloting an airplane and a hovercraft”evokes the Welshman. “As we had to differentiate ourselves, we tried to bring additional things. “We wanted really big 3D worlds to explore, like in Super Mario 64 »details at Monde Lee Schuneman, its director. The first idea of its creators is to broaden perspectives.
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Including characters from the Japanese firm, developed by the Americans of Rare ( Donkey Kong Country, GoldenEye 007), it complicates the concept to stand out. Mega Man Battle & Chase (1997), Bomberman Fantasy Race (1998), Chocobo Racing (1999), Speed Freaks (1999) then the approximate South Park Rally (2000)… so many simplistic and forgettable reworkings of a recipe that is on the rise, so much so that the term “clone” stands out in the press to designate them.īut, at the same time, the entry on the track of Diddy Kong Racing (1997) on the Nintendo 64 changes that. Frank disappointments multiplied from the end of the 1990s. “Diddy Kong Racing” in the plumber’s wheelĭuring the first years, the genre is therefore divided into two categories: those of the original Nintendo license, on the one hand, and those who are inspired by it, sometimes in a very clumsy way, on the other. In the end, it has nothing to do”notes the one who gave birth to the brat of the family of kart games. You can fight in arenas and even football in a vehicle. Except that this impression dissipates when we look at its different modes.
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“At first sight, one can compare Street Racer of Super Mario Kart. The parallel drawn between his own game and Mario Kart is all the less embarrassing for this game designer Turkish-British that Street Racer takes the opposite of the good-natured atmosphere of the Nintendo title: inspired by the fighting game Street Fighter II (1991) and American wrestling, it is possible to hit opponents with a baseball bat or a whip. The imitators are then rare and the diversion of the concept attracts the attention of the public. When comes out the same year Street Racerits creator Mevlüt Dinç remembers that “to be compared to Mario Kart was just awesome”.
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BEAVIS SOFT / APOGEE SOFTWARE (3D REALMS)
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Published by Apogee Software ( Wolfenstein 3D, Duke Nukem), it was, at the time, considered by PC gamers to be the best game to rival Super Mario Kart. Like a fan who reinterprets his favorite hit, the Brit worked for almost a year in the Beavis Soft studio to design Wacky Wheels (1994), which features zoo animals and uses hedgehogs as projectiles. Many developers told me that it was not possible on PC, that the machines were not powerful enough. “I wanted to be able to make a game like that. When it was released, developer Andy Edwardson told the Monde to have been fascinated by its graphics which imitate 3D: But the franchise Mario Kart Has she ever really had to worry? Imitated from the startįrom his earliest years, Super Mario Kart emulates. “But we also want to be remembered and provide some competition… Games are even better when there is rivalry”, adds the English mischievously. “It’s a compliment to be compared to such a beloved series”slips Steve Lycett, who directed Sonic & All-Stars Racing (2010) pour Sumo Digital. The 2022 vintage is no exception to the rule: Chocobo GP (taken from Final Fantasy) lined up on the starting track in March and is soon to be joined by Disney Speedstorm et Smurfs card. Whether they are successful ( Diddy Kong Racing, Crash Team Racing, Sonic & Sega All-Stars Racing) or distressing ( M & M’s Kart Racing, South Park Rally), displaying a known name ( Muppet Race Mania, Pac-Man Kart Rally) or whether they were made by fans ( Sonic Robo Blast 2 Kart), etc., impossible to name them all, each year bringing its share of new competitors. Thus appear in his rear view mirror a crowd of offspring from other stables.
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A whirlwind start on the 16-bit console which then suggests the commercial success of the franchise, whose fifteen official episodes have sold nearly 168 million copies.īut the impact of Super Mario Kart on the video game scene is not only measured by commercial records, it is also gauged by the number of his heirs.
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On August 27, 1992, Nintendo released Super Mario Kart in Japan and this whimsical racing game, featuring colorful circuits full of obstacles and bonuses, quickly became, with 8.7 million cartridges sold, one of the biggest commercial successes of the Super Nintendo. Fasten your seatbelt, let’s turn back thirty years.
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